The Chase in H5P is a streamlined and engaging way to present H5P questions. It is quite versatile and allows you to create more learning scenarios with three distinct modes. In the Chase mode, learners go through all the content as fast as possible, and solutions are explained at the end. In Page-by-Page mode, learners go through one page at a time and solutions are explained per page (similar to, for instance, Kahoot). In Self Pace mode, learners go through all the content at their own time and get to see a leaderboard at the end.
The first thing you will do is create your title and task description. Enter a title, this will be used for locating and reporting for your H5P.
Then enter a description; this will be displayed on the Chase when students access it.
You will create a number of pages for your students to progress through, with one or more content items (text, images, video or questions) per page.
On the first page:
The types of content you can add are as follows:
Note: Drag and drop, drag the words and image hotspot may not work so well on mobile view.
You can now create your first question. To add additional content (text, image and video) or questions on the same page, select Add Content, and follow the content item instructions.
To move ahead to a new page, select Add Page, then repeat the same steps above.
If you wish to customize The Chase, you can review the general settings after you create your questions. The Chase allows you to:
We strongly recommend that you do a practice run before hosting your Chase activity using the Side-by-side Preview mode. In this view, you can review your creation and practice presenting your chase.
You can choose from three game modes.
As the presenter, wait for all your participants to enter the game. You can tell how many have entered by watching the number of players increase. While waiting, select a game mode. Toggle on/off to display the Chase in full screen. When ready, click Start Game.
During the game, click on the (...) button to expand more in-game options, including allow retry, reset, end the game or show results on participant's screens. See screenshot below.
At the end of game, you can switch between the winner's podium and summary view. The Summary view will give you a result overview of each question and percentage of correct and incorrect selections. You can see these choices in the screenshot below, located between the time and the number of players.
Participants will need a game code to access The Chase. The game code is a unique seven-digit code that allows people to access an H5p activity directly from their computer or mobile devices, without signing in or accessing Falcon Online. Any H5P activity, by default, is set as Protected and only available to the owner and any collaborators. To enable a game code, you must change the default setting to Public.
While in editing mode, scroll down to the bottom of the activity. Click on Publish and then click on Public.
You can find the game code located within the game settings once you have created your activity. IMPORTANT -You will need to open or create the activity on the H5P.com site to see the game code.
NOTE - You would need to have the owner or H5P collaborator access to see the game code. If you cannot locate the game code, or don't have access to your teaching H5P activities, contact the activity owner to grant access.
Students can access the activity by going to go.h5p.com and entering the game code in the game code field and hitting Enter.
If you have any questions or need assistance with The Chase, please do not hesitate to contact the Faculty Innovation Center.
Lisa Lute
Instructional Designer, Division of Online Studies
lisa.lute@daytonastate.edu | 386-506-4277
Online Studies | Faculty Innovation Center (FIC)
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